Accent games and gaming systems

ABSTRACT

A method is disclosed of playing a game involving with use of accents, which can include distributing phrase cards to a plurality of players, the selection of an accent, the statement of a phrase (from one of the distributed phrase cards) by each of the plurality of players using the selected accent, and the selection of a winner based on the players&#39; stated phrases. In addition, systems are disclosed for administering a game. For example, a system may include at least two card decks (e.g. phrase cards and accent cards). In another example, a system may include display module(s) to display a list of selected accents/phrases. In certain examples, the module(s) may include a microphone to record a spoken phrase, and may convert and transmit the spoken phrase, play it in another location(s), and then and measure/record the response of other users.

RELATED APPLICATION

The present application is a non-provisional application of U.S.Provisional Application No. 62/141,022, filed Mar. 31, 2015. The contentof this application is incorporated herein by reference in its entiretyfor all purposes.

TECHNICAL FIELD

Certain aspects of the disclosure relate to methods and systems forplaying a game involving the use of a spoken accent or accents. Forexample, a competitive game between two or more participants may utilizea plurality of phrases and/or accents, and gaming systems may be used tofacilitate or administer such a contest.

BACKGROUND

Many games and amusement competitions are known. Uniqueness of thegameplay and events during the game play may increase the entertainmentand enjoyment of users/players of such games. For example, certain gameswhere players give impressions or perform various statements may utilizethe same “performance” material for all players, and can therefore lackvariety during gameplay as each round of turns becomes repetitive (i.e.every player says the same statement or thing in a generally similarway, even if an accent were used). Thus, new methods and systems ofgameplay may be desirable.

SUMMARY

This Summary provides an introduction to some general concepts relatingto this disclosure in a simplified form, where the general concepts arefurther described below in the Detailed Description. This Summary is notintended to identify key features or essential features of thedisclosure.

In accordance with one exemplary aspect of the disclosure, a method isdisclosed, for example a method for playing an improvisational gameinvolving use of one or more accents. As described in more detail below,examples of the method may provide for the rapid generation of unique,humorous content each round of the game. In some embodiments, the methodcomprises providing a first card deck, the first card deck comprising aplurality of accent cards displaying an accent, providing a second carddeck, the second card deck comprising a plurality of phrase cardsdisplaying a phrase, distributing one or more phrase cards to each of aplurality of players, selecting a judge from the plurality of players,selecting an accent card, stating a phrase, by each of the plurality ofplayers, from their one or more phrase cards using the accent from theselected accent card, and selecting, by the judge, the winning phrasestatement.

In other examples of the method, the accent cards may display accentsfrom one or more character archetypes, accents from characters fromfilms, television shows, books, comics, and/or other media, accents fromwell-known individuals, such as actors/actresses, singers, popularculture personalities, celebrities, politicians, and the like. In someembodiments, the accent cards display accents reflecting one or moregeographic areas (e.g. countries, states, cities, regions, and thelike). In various examples, the accent cards display accents reflectingother vocal circumstances that would influence a persons' voice (e.g.the inhalation of Helium and the like).

In various examples, the accents displayed on the plurality of accentcards have one or more common themes, for example may display archetypesthat are all from a particular genre, or a particular subset of a genre,accents that are all based on geography, or all based on famous actorsor actresses. In some examples, the phrase cards display phrases thatare thematically similar or linked to the accents of the accent cards.As one example, the plurality of phrase cards may display famous phrasesfrom movies, and the accent cards may display actors/actresses and/ormovie characters. As another representative example, the plurality ofphrase cards may display famous song lyrics, and the accent cards maydisplay particular singers or musical groups.

In other exemplary embodiments of the disclosure a system is disclosed.In certain examples, the system comprises the first and second carddecks described above. In others, they comprise an apparatus, such as anelectronic device capable of displaying content to a user. In stillothers, they may comprise a board and/or a one or more dice (or otheraccent and/or phrase selection device) in addition to or in lieu of oneor both of the card decks.

Some aspects of the disclosure related to a gaming system. The systemmay include at least one processor, and memory storing computer-readableinstructions, and may further include a communication interfacecommunicatively coupled to the at least one processor. When theinstructions are executed by the at least one processor, they may causethe system to perform various actions. For example, the system mayreceive an initiation request from a user (for example, via graphicaluser interface, a display module, or another communication interface),and subsequently determine a plurality of accents and a plurality ofphrases. The system may then select and display one or more accentsand/or phrases from the determined accents and/or phrases to a user viaa graphical user interface, a display module, or otherwise. The systemmay subsequently receive a turn indication that a turn is completed, andmay subsequently select an additional phrase and/or accent, and displaythe selected phrase and/or accent, or multiple phrases and/or accents(e.g. by replacing a phrase in a displayed array of phrases, or bydisplaying an entirely new array of phrases). The system maysubsequently determining a winner of the round of a game through userinput (e.g. by selection of the players) or other methods (e.g. bymeasuring decibel levels of laughter though a microphone or other audiomodule(s) and comparing the measured decibel levels), and storing anindication of the winner of a round of the game. In some examples, oncea particular user has won a certain level of rounds, the system maydetermine that user is a winner.

BRIEF DESCRIPTION OF THE DRAWINGS

Exemplary embodiments of the disclosure will now be described by way ofexample only and with reference to the accompanying drawings, in which:

FIG. 1 is a flowchart illustrating one embodiment of a method inaccordance with aspects of the disclosure.

FIG. 2 shows example accent and phrase cards of an illustrativeembodiment of this disclosure.

DETAILED DESCRIPTION OF EMBODIMENTS

In the following description of various examples of this disclosure formethods and/or systems for playing games involving the use of one ormore accents, reference is made to the accompanying drawings, which forma part hereof. It is to be understood that other modifications may bemade from the specifically described methods and systems withoutdeparting from the scope of the present disclosure.

The embodiments, apparatuses, systems and methods described hereinprovide, in some aspects of the disclosure, methods and systems, forexample methods and/or systems relating to a game involving use of oneor more spoken accents. These and other aspects, features and advantagesof the disclosure or of certain embodiments of the disclosure will befurther understood by those skilled in the art from the followingdescription of exemplary embodiments.

Some aspects of the disclosure relate to a method. FIG. 1 illustrates aflow chart of one embodiment of the method. In this exemplaryembodiment, the method comprises providing a first card deck in step102. In certain examples, the first card deck comprises a plurality ofaccent cards displaying an accent. The accents may be displayed in anysuitable manner, such as printed text, one or more images, the shape oroverall appearance of the card, or a combination thereof. In thisexemplary embodiment, the method further comprises providing a secondcard deck in step 104. The second card deck may comprise plurality ofphrase cards displaying a phrase. The phrases may be displayed in anysuitable manner, such as printed text, one or more images, the shape oroverall appearance of the card, or a combination thereof.

In this exemplary embodiment, the method further comprises distributingone or more phrase cards to each of a plurality of players in step 106,selecting a judge from the plurality of players in step 108, andselecting an accent card in step 110. In this example, the methodfurther comprises performing a “round” of the game wherein each of theplurality of players states a phrase in step 110, where each statedphrase is a phrase displayed on one of that player's phrase cards, andwherein the player states the phrase using the accent from the selectedaccent card. In this example, the method further comprises selecting, bythe judge, the winning phrase statement for the round in step 112.

In some examples, the plurality of accent cards each displays one ormore accents. In various embodiments, the plurality of phrase cards eachdisplay one or more phrases. In various embodiments where one or moreaccents/phrases are displayed, each of the plurality of players maystate a phrase using any displayed phrase and/or accent, or may use acombination thereof (e.g. starting in one accent and switching toanother).

The accent cards may display accents from one or more characterarchetypes. These may be include any well-known archetype, and may alsoinclude or comprise of niche archetypes. In some examples, thearchetypes may include a pirate, a redneck, a robot, a Southerngentlemen, a cowboy, a bimbo or valley girl, a surfer dude, arecreational drug user, a grandmother, a medieval knight, a sensei, afemme fatale, a fop, an English butler, a nerd, a Mafioso, a drunk, ajock, a frat boy, a hippy, a clown, an alien, a mad scientist, an emoteenager, a billionaire tycoon, a supervillain, a veteran cop/detective,a spring breaker, 1950's radio announcer, or a zombie. In variousembodiments, the accent cards may display niche archetypes such as agroup appearing in a particular genre or a particular subset of a genre(a series of related films or books, for example).

In some examples, the accent cards may display accents from famous oriconic characters from films, television shows, books, comics, and/orother media, or lesser known, niche characters from television shows,books, comics, and/or other media. In various embodiments, they maydisplay accents from well-known individuals, such as actors/actresses,singers, popular culture personalities, celebrities, politicians, andthe like.

In some embodiments, the accent cards display accents reflectinggeographic areas or cites. These may include any geographic area of cityknown for having a distinct accent (whether in reality or in popularculture). For example, the accent cards may display accents for aspecific country, such as Australia, Mexico, Italy, the United Kingdom,Ireland, France, Germany, China, Japan, Canada, Russia, India, Brazil,and/or Norway.

In certain examples the accent cards may display accents for a generalgeographical area, such as the American South, the upper peninsula ofMichigan, or Scandinavia, or a particular state, such as California,N.J., Mass., or Alabama. In some embodiments, the accent cards maydisplay accents for a particular city, such as New York, Chicago,Boston, or Philadelphia.

In various examples, the accent cards display accents reflecting othervocal circumstances, such as inhalation of Helium, dental surgeryaftermath, overzealous consumption of food (e.g. marshmallows), and thelike. In some examples, the accent cards may display two accents to becombined together, e.g. a supervillain from New Jersey, a pirate afterinhaling Helium, and so on, or accents to be used sequentially oralternatively (e.g. stating part or parts of the phrase in a pirateaccent, and the remainder in a New Jersey accent, switching halfwaythrough, alternating every other word, every three words, and so on). Insome embodiments, the displayed accents may reflect animals (e.g. achicken), actions (e.g. yawning), occupations/roles (e.g. private eye,gender impersonator, taxi driver), mannerisms/states of mind (e.g.paranoid), and/or pop culture references (e.g. “Super Fan”).

In various examples, the accents displayed on the plurality of accentcards have one or more common themes. For example, the accent cards maydisplay archetypes that are all from a particular genre (including butnot limited to science fiction, fantasy, action movies, and the like),or a particular subset of a genre (a series of related films or books,for example). In other examples, all of the accent cards may displayaccents that are all based on geography, or all based on famous actorsor actresses, or all based on singers. In various embodiments, theaccents may display accents from two or more of any of the groupsdiscussed herein. FIG. 2 illustrates exemplary embodiments of accentcards 201 and 202.

The phrase cards may display a wide variety of phrases. In someexamples, the displayed phrases consist of or comprise humorous and/oreccentric phrases (e.g. “I was born into a circus family. By the age often I was swallowing swords and holding up liquor stores in clownsuits.”) and/or may consist of or comprise of phrases that areincongruous with one or more of the possible accents displayed on one ormore of the accent cards (e.g. “The compression of the kinetic wavescauses erratic oscillation of the subatomic particles.”). In someexamples, the phrases may consist of or comprises phrases that areconsistent with one accent displayed on an accent card, but wouldtherefore be incongruous with at least some of the other accentsdisplayed on the accent cards (e.g. “Don't squat on your spurs or kick acow patty on a hot day, greenhorn” may be consistent with a cowboyaccent, but may be incongruous with others, such as a valley girl). Invarious embodiments, the phrases may consist of or comprise culturalstereotypes and/or pop culture references. Through the stated pairingsof accents and phrases (and including the provision of multiple choicesavailable for selection and use) embodiments may thereforeadvantageously provide a method for the rapid generation of unique,humorous content each round of the game. Examples may furtheradvantageously provide a method for the rapid generation of unique,humorous content during each round, as each player may use a providedphrase and accent as opposed to creating entirely original orimprovisational content (although in some examples, users may come upwith additional content, whether during the round, by drafting orentering new phrases and/or accents for selection and use, or othermethods). Indeed, the high number of possible pairings and phrasechoices, in combination with the different players that may state suchan accent and phrase pairing, and the improvisational manner thereof,these and other embodiments may rapidly provide an extremely high numberof possibilities, thus advantageously keeping the methods novel, unique,fast-moving, and entertaining for players.

In various embodiments, the phrase cards display phrases that are allfrom a particular genre or are otherwise related to each other. Forexample, the phrase cards may display phrases consisting of moviequotes, television quotes, phrases from printed media such as booksand/or comic books, song lyrics, or otherwise well-known quotes (e.g, arecognizable statement from a well-known individual or celebrity). Insome examples, all of the phrases are from a narrower genre orparticular source material (e.g. action movie one liners rather thanmovie quotes generally, or phrases from a particular film or televisionseries, or less-commonly known quotes related to niche subject matter).

In some examples where the accent cards at least particularly display acommon theme of accents, the phrase cards may entirely or partiallydisplay phrases related to the same genre or subset, while in other theymay display phrases from an incongruous genre or subset or non-themedphrases (e.g. famous sci-fi character accents paired with action movieone-liners, popular song lyrics, or phrases not specifically tied to agenre or particular subject matter at all).

In some examples, the phrase cards display phrases that are thematicallysimilar or linked to the accents of the accent cards. As one example,the plurality of phrase cards may display famous phrases from movies,and the accent cards may display actors/actresses and/or moviecharacters, including but not limited to the actors/stresses and/orcharacters that provided the phrases. The linking may be general orcategorical (e.g. movies, as in the above examples, or the paring ofsong lyrics with singer accents) or may be more specific, such asphrases and accents from a particular source (e.g. a particular film ortelevision show) or a particular genre (e.g, westerns or comedy films).FIG. 2 illustrates exemplary embodiments of accent cards 203-205.

In some examples of the method, the first card deck comprises at least10 accent cards. In others it comprises at least 20, at least 30, atleast 40, or at least 50 accent cards. In certain examples, the firstcard deck comprises between 30 and 100 accent cards, in others betweenabout 35 and 45, and in still others between 50 and 75.

In some examples of the method, the second card deck comprises at least100 phrase cards. In others it comprises at least 200, at least 300, atleast 400, or at least 500 phrase cards. In certain examples, the secondcard deck comprises between 150 and 500 phrase cards, in others betweenabout 30 and 500, and in still others between 400 and 1000.

In various examples, the first card deck comprises about 40 accent cardsand the second card deck comprises about 460 phrase cards. In certainembodiments, additional accent and/or phrase cards may be added to theprovided decks, whether these are generated by one or more players orprovided as supplemental and/or expansion cards. The supplemental and/orexpansion cards may comprise of consist of any of the content describedherein, or any additional or modified content that would be apparent toa skilled artisan given the benefit of this disclosure.

In some examples of the method, at least 5 phrase cards are distributedto each of the plurality of players. In various examples, at least 7phrase cards are distributed, while in others at least 10 phrase cards,or at least 13 phrase cards are distributed.

In certain examples, a judge is then selected from the plurality ofplayers. This person may act as the judge for the entire game, or forone or more rounds where each player states a phrase, and then anotherperson is selected as the judge. The selection may be arbitrary (e.g.the person deemed to have the worst breath, the person slowest to placetheir thumb on a playing surface, and the like). In other examples, theselection is predetermined (e.g. the person to the right of the dealerdistributing the cards for that particular round of the game).

In various examples, an accent card is then selected (although the orderof these steps may be altered). In some examples, the judge or anotherplayer (e.g. on a rotating basis) selects the accent card at their owndiscretion. In others, the judge or another player simply draws the topaccent card from the first card deck. In certain examples, multipleaccent cards may be selected, whether to provide multiple options toplayers (e.g. “paranoid” or “surfer dude”) or for use in combinationwith each other (e.g. a “paranoid surfer dude.”).

Once at least one accent card is selected, each of the plurality ofplayers may state a phrase from their distributed phrase cards, usingthe accent (or one of the accents) from the selected accent card(s).After all players have stated a phrase or phrases, the judge may thenselect the winning phrase statement from the round of stated phrases,for example based on how funny, clever, and/or enthusiastic thecombination of the stated phrase and accent, or by the amount of laugherand/or other player reactions to the stated phrase and accent. In someexamples of the method, a judge is not selected and the winner(s) is/arethe person selected by the plurality of players (e.g. by a majorityvote, person(s) with the most votes, person(s) with votes exceeding acertain threshold or receiving multiple votes, and the like).

In some examples of the method, multiple rounds of the above methodsteps are performed (e.g. an accent is selected, each player states aphrase, a winner is selected, etc.). The winner or winners of each roundmay be tallied after each successive round. In some examples, anultimate winner of the game is selected when a player wins five roundsof the game. In other examples, the ultimate winner needs to win atleast five rounds of the game, in others at least seven rounds, and instill others at least ten rounds. The number of rounds needed to be theultimate winner may vary, for example based on the number of players.For example, when the plurality of players includes 7 players, winningfour rounds may make the player an ultimate winner, but when theplurality of players only includes 3 or 4 players, more rounds, such as6, are needed. Relatedly, in some examples, the number of players rangesfrom 4 to twenty players. In some examples, a time period rather than anumber of rounds is used (or is alternatively used, e.g. five rounds ora certain number of minutes of player determines the winner, whichevercomes first). In some examples, rounds are performed by the players forthirty minutes or more, or an hour or more. In certain embodiments,rounds are performed for thirty to ninety minutes. In quickerembodiments, three of less rounds, or about fifteen total minutes aregameplay are used. In various examples, one or both of the decks areshuffled in between rounds, or after a certain number of rounds. In someexamples, cards are used from the first and second decks until the deckhas been exhausted, at which point the deck is reshuffled andredistributed or reused as needed.

In other examples of the method, players receive accent cards and acommon phrase is selected, such that each round every user may thenselect a particular accent to state the phrase in. In yet otherexamples, a common accent is selected and each player determines theirown phrase to state without use of a phrase card (or may have the optionto use a phrase card or create their own phrase). In some of theseexamples, each player may determine their own phrase but stay within theconfines of a particular subject matter area (e.g. movie quotes) thatmay or may not be thematically similar or linked to the selected accent.Example methods using pre-selected phrase cards and/or previously usergenerated phrases, however, may advantageously make the rounds movefaster and increase the enjoyment of the players.

In certain examples, the phrase cards may also display one or moreactions and/or facial expressions to perform with the stated phrase. Incertain embodiments, a third card deck display one or more actionsand/or facial expressions is provided, and cards from the deck may bedistributed to each of the players, or a common action and/or facialexpression may be selected for the entire round.

These method and process descriptions are merely exemplary. In certainembodiments, the process may include additional combinations orsubstitutions of some or all of the steps described above. Moreover,additional and alternative suitable variations, forms and components forthe process will be recognized by those skilled in the art given thebenefit of this disclosure. For example, one of ordinary skill in theart will appreciate that the steps illustrated in the illustrativefigure may be performed in other than the recited order, and that one ormore steps illustrated may be optional in accordance with aspects of thedisclosure, and that additional steps may be added or substituted.

In another aspect of the disclosure, products and systems are disclosed.In certain examples, these comprise the first and second card decksdescribed above. In others, they comprise one or more apparatuses, suchas an electronic device or display module (or devices that arecommutatively coupled) capable of displaying content to a user that can,e.g., display phrase choices for a player to choose from and state. Insome examples, the display module may then display another possiblegroup of phrases to the next player after a user indicates, for examplethrough a graphical user interface, that their turn is completed. Inthese and other examples, the system utilizes a single display module(that may include a processor and other components, and/or may becommunicatively coupled to another module include a processor and othercomponents (such a memory)) that is designed so that users may pass thedisplay module (or the entire system, if embodied in a single module) toanother, for each players turn, to speak a phrase. In other examples,multiple user modules are in communication with each other, and may bein different geographic locations. In some embodiments, the electronicdevice may comprise any or all of a computer processer, computerreadable media, and a communications module (e.g. wireless media). Thesegaming systems may include any feature described in reference to theexample methods and may be configured to perform steps described inreference to the example methods.

As a more detailed example, an example system may include at least oneprocessor, and memory storing computer-readable instructions, and mayfurther include a communication interface communicatively coupled to theat least one processor. When the instructions are executed by the atleast one processor, they may cause the system or components thereof toperform various actions. For example, the system may receive aninitiation request from a user (for example, via graphical userinterface, a display module, an input device such as a keyboard and/ormouse, or another user communication interface), and subsequentlydetermine a plurality of accents and a plurality of phrases for use inthe game, or a round of the game, with the processor, from those storedin the memory. Prior to this, a user may also optionally select a subsetof phrases, accents, or gameplay styles that are used by the processorto filter and select accents and/or phrases. For example, a user mayindicate it desires to play a game using all possible accents andphrases, limits the choices to those of a particular genre, media type(e.g. films), and/or other types of subject matter described herein, orothers.

The system may then select and display one or more accents and/orphrases from the determined accents and/or phrases to a user via agraphical user interface, a display module, or otherwise. These may behardware components or modules of a single device, or multiple modulesthat that are connected via digital telecommunication (e.g. aspecialized server in communication with one or more auxiliary devices,such as a display module, operated by a user). As one illustrativeexample, the system may display a single accent and a plurality ofphrase choices in an array to a user, so that a user may then select andspeak a phrase with an accent (as illustrated above). In some examples,the user may speak the phase into a microphone or another audiocomponent, and spoken phrase is converted by the processor, andtransmitted to other user operated devices that are in communicationwith the system (e.g. so users in discrete geographic locations may playthe game with each other). The conversion may be to a digital audiofile, for example.

The system may subsequently receive a turn indication that a turn iscompleted (e.g. a user may input that a particular phrase was spoken),and the processor may subsequently select an additional phrase and/oraccent, and display the selected phrase and/or accent, or multiplephrases and/or accents (e.g. by replacing a used phrase in a displayedarray of phrases, or by displaying an entirely new array of phrases foreach player).

In some examples, the system may comprise a central module (e.g. acentral server) including at least one processor, memory storingcomputer-readable instructions, and a communication interfacecommunicatively coupled to the at least one processor. The same oranother communication component (e.g. a communication component thatutilizes digital telecommunication, and such components may utilizenetwork links, dial-up links, wireless links, hard-wired links, and thelike) may be configured to connect to one or more display modules of auser. A display module may include at least one processor, memorystoring computer-readable instructions, a communication interfacecommunicatively coupled to the at least one processor, and/or one ormore input or output components. Example input and output components maybe one or more of a microphone, keypad, touch screen, a camera, stylus,one or more speakers for providing audio output, and/or a displayscreen/device/module for providing textual, audiovisual, video and/orgraphical output. In other examples, the system comprises a single unitconfigured to be used by a group of users in one general geographicsetting.

The system determine a winner of the round of a game through user input(e.g. by selection of the players, who each submit a vote after a roundis complete) or other methods. For example, the system may measuredecibel levels of laughter or other reactions though a microphone and/orother audio/audiovisual module(s), and send the measured data orrecorded audio to the processor, which then analyzes and/or compares themeasured decibel levels or other audio information. Thus, the system mayutilize one or more competition inputs (e.g. votes, decibelmeasurements, and the like) to determine a winner. The processor maythen select and winner and store an indication of the winner of a roundof the game in the memory. In some examples, once a particular user haswon a certain level of rounds, the system may determine that user is awinner.

In some examples, the memory may include one or more computer-readablestorage media. The memory may store computer-readable instructionsand/or other computer-readable data (such as stored phrases, accentchoices, visual graphics, audio clips, or video clips to be displayed orplayed during gameplay that relate to accents, phrases, particulararchetypes, particular genres, media types, fields, or other categoriesdescribed herein), whether in one medium or in a combination of mediums.For example, the media may include or more hard disks, CD-ROMs, opticalstorage devices, magnetic storage devices, and/or any combinationthereof.

In some examples, the communication interface may include a networkadapter, modem or other means for establishing communications over anetwork (whether through network links, wireless links, hard-wiredlinks, and the like), In some examples, however, there is no networkconnection and there are simply separate components or aspects of thesame apparatus. In certain examples, the system utilizes a centralserver, which may be responsible to selecting and distributing accents,phrases, or administering other data transfers to connected user devices(e.g. audio recordings). In various embodiments, the central module(e.g. a server, which may store and select phrases and accents, and maysend and receive data to and from user modules for gameplay) andmultiple user modules (e.g. hand-held devices) are in communication witheach other, or user modules/display modules may only be in communicationwith the central module.

In one illustrative example, the system comprises one or more displaymodule(s) to display a list of selected accents/phrases, and may includea microphone to record a spoken phrase (e.g. any display module may alsohave a microphone or other appropriate audio components). As oneexample, multiple display modules may be communicatively connected tothe processor via a network connection, and the processor may select andvia a communications interface send an accent to each display module. Aprocessor or conversion module may then convert and transmit the spokenphrase, play it in another location(s), and then and measure/record theresponse of other users. In other examples, a single user module mayrecord, measure, and compare audio responses as described herein (e.g.so that the system determines the winner rather than a judge, or by uservote). In certain examples, the use module may also comprise visualrecording components so that users may review a round or particularphrases, and users may selectively cause such rounds or phrases to besaved in the memory for later viewing, or sent to a particular location,such as an email account entered by the user.

In certain examples, the system may comprise a board, in addition to orin lieu of one or both of the card decks. For example, a system maycomprise a board displaying various accents on spaces a user movesthrough from a starting point to an end point (based on the roll of oneor more die, or other random methods or providing a number of spaces,and using, e.g., a token or game piece representing the player), whereeach player has to perform a phrase from their selection of phrase cardswhen landing on a particular accent space on the board. In someexamples, the board displays or is shaped like a geographical area, anddisplays spaces corresponding to certain geographical areas or accents.In others, the board is constructed and shaped to correspond to othersubject matter of the accents (e.g. to depict subject matter from genres(for example, well-known film pieces or setting, whether viatwo-dimension or three-dimensional mimicry) and/or subject matterrelated to various archetypes (for example, Mafioso themed subjectmatter).

Use of a board can, for example, advantageously increase the number ofaccents used in a particular round of the game to enhance thevariability and humorousness of each round (although embodiments withouta board may also incorporate use of multiple accents in each round). Inthese examples, the winner of the round may move additional spacestowards the finish, temporarily earn the ability to demote anotherplayer, or receive some other benefit. In other examples, a die,spinner, or other random method may be used to select the accent for oneor more rounds, a subset of players in each round (e.g. half the playersuse one accent, and then another accent is selected for the remainingplayers), or for each player in a given round.

In some examples, the system further comprises an instruction sheet,card, or other material providing the game instructions to a user(including instructions for performing any or all of the steps describedherein). In various examples, the system comprises a box or containerconfigured to contain all of the other system components within theinterior of the box. In some examples, the box or container comprisesthe material providing the game instructions to a user/player. Thematerials of the system, including but not limited to the materials ofthe cards, board, box, token, game piece, and instructions (inembodiments having these components), the materials may consist of orcomprise paper, a thermoplastic material, cardboard, wood, or acombination thereof.

These system descriptions are merely exemplary. In certain embodiments,the system comprises additional combinations or substitutions of some orall of the components described above. Moreover, additional andalternative suitable variations, forms and components for the systemwill be recognized by those skilled in the art given the benefit of thisdisclosure. What's more any of the features discussed in the exemplaryembodiments of the method may be features of embodiments of the system(or components thereof), and vice versa.

What is claimed is:
 1. A method comprising: providing a first card deck,wherein the first card deck comprises a plurality of accent cardsidentifying an accent; providing a second card deck, wherein the secondcard deck comprises a plurality of phrase cards identifying a phrase;distributing one or more phrase cards to each of a plurality of players;selecting an accent card; stating one or more phrases using the selectedaccent, wherein each of the plurality of players states a phrase; andselecting a winning phrase statement.
 2. The method of claim 1, whereineach stated phrase is a phrase displayed on one of each player's phrasecards, and wherein the player states the phrase using the accent fromthe selected accent card.
 3. The method of claim 1, wherein the methodfurther comprises selecting a player to act as a judge, and wherein thejudge selects the winning phrase statement.
 4. The method of claim 1,wherein two accent cards are selected, and wherein the phrases arestated using one or both accents.
 5. The method of claim 1, wherein, theaccent cards identify accents from one or more character archetypes. 6.The method of claim 1, wherein, the accent cards identify accents fromone or more characters from films, television shows, books, comics,other media, or a combination thereof.
 7. The method of claim 1,wherein, the accent cards identify accents from one or more well-knownindividuals, such as actors/actresses, singers, popular culturepersonalities, celebrities, politicians, or a combination thereof. 8.The method of claim 1, wherein, the accent cards identify accents fromone or more geographic areas.
 9. The method of claim 1, wherein theaccent cards identify accents from one or more vocal circumstances thatwould influence a persons' voice.
 10. The method of claim 1, wherein theplurality of phrase cards identify phrases that are thematically similaror linked to the accents of the accent cards.
 11. The method of claim10, wherein the plurality of phrase cards identify famous phrases frommovies, and the accent cards identify actors, actresses, moviecharacters, or a combination thereof.
 12. The method of claim 10,wherein the plurality of phrase cards identify song lyrics, and theaccent cards identify particular singers, musical groups, or acombination thereof.
 13. The method of claim 1, wherein the plurality ofaccent cards identify archetypes from a particular genre.
 14. A gamingsystem comprising: at least one processor; a communication interfacecommunicatively coupled to the at least one processor; at least onedisplay module; and memory storing computer-readable instructions that,when executed by the at least one processor, cause the system to: selectone or more accents from a plurality of accents; select one or morephrases from a plurality of phrases; send, via the communicationinterface, the selected one or more accents and one or more phrases tothe at least one display module; display, on the at least one displaymodule, the selected one or more accents and one or more phrases, forrecitation by a user; determine, based on a received input, that a firstdisplayed phrase was recited by the user; select at least one additionalaccent or phrase; send, via the communication interface, the at leastone additional accent or phrase; display, on the at least one displaymodule, the at least one additional accent or phrase for recitation by asecond user; determine, based on a received input, that a seconddisplayed phrase was recited by the second user; subsequent to thedetermination that the phrases were recited by users, determine, basedon at least one received competition input, a winner.
 15. The gamingsystem of claim 14, wherein the system comprises multiple displaymodules.